{"id":2144,"date":"2025-06-10T06:40:26","date_gmt":"2025-06-10T10:40:26","guid":{"rendered":"https:\/\/www.boardgamesnmore.com\/blog\/?p=2144"},"modified":"2025-09-05T06:06:29","modified_gmt":"2025-09-05T10:06:29","slug":"how-age-of-dirt-a-game-of-uncivilization-rules-the-board-game-world","status":"publish","type":"post","link":"https:\/\/www.boardgamesnmore.com\/blog\/2025\/06\/10\/how-age-of-dirt-a-game-of-uncivilization-rules-the-board-game-world\/","title":{"rendered":"How Age of Dirt: A Game of Uncivilization Rules the Board Game World"},"content":{"rendered":"\n

In the continuously changing world of board games, a few games outshine others by their special mechanics, engaging themes, and witty humor. Age of Dirt: A Game of Uncivilization<\/span><\/a><\/strong> is one of them that has quickly emerged as a cult hit among board game players around the globe. Developed by Johannes Krenner with artwork from Klemens Franz, this strategic game, released in 2019, skillfully combines strategy, chance, and chaos into an experience that redefines the worker placement genre.   <\/p>\n\n\n\n

Whether you’re an occasional gamer looking for something casual but still interesting or a seasoned strategist hoping to find a new twist, Age of Dirt: A Game of Uncivilization provides a good reason to sit down around the table. In Canada and throughout the world, the game has experienced growing popularity, and for those in the market who purchase board games in Canada, this game is fast becoming a necessary addition to any set.  <\/p>\n\n\n\n

Setting the Stage: A Primitive World with Unpredictable Outcomes  <\/h2><\/p>\n\n\n\n

In Age of Dirt: A Game of Uncivilization, players take on the role of tribal leaders at the very dawn of civilization. Your objective? Grow your tribe, gather resources, build inventions, and ultimately become the most dominant clan by earning 10 victory points before your opponents. However, commanding your primitive people is easier said than done.  <\/p>\n\n\n\n

Players send workers into various zones \u2014 forests, plains, mountains, and more \u2014 hoping to collect valuable resources like wood, herbs, fur, and berries. But here’s the twist: the workers don’t go directly to work. Instead, they are dropped into The Passage<\/em>, a three-dimensional, mountain-shaped cube tower that acts as a randomized chute. It’s not guaranteed that they’ll emerge in the location you intended \u2014 or even at all!  <\/p>\n\n\n\n

This mechanic sets Age of Dirt apart. It injects unpredictability and fun into traditional worker placement, often leading to hilarious or disastrous outcomes. Imagine sending your workers to collect berries only for them to end up in the “Love Tent” \u2014 growing your population instead of gathering resources. Or worse, they emerge alongside a predator that disrupts your plans entirely.  <\/p>\n\n\n\n

Game Details at a Glance  <\/h3><\/p>\n\n\n\n